Kyle Robinson
LEVEL DESIGNER
EDUCATION
SKILLS
Obtained: Video Game Design Bachelors Degree - Full Sail University
Game Software: Unity, Unreal Engine
Programming Languages: C#, C++, Python, Blueprint,Wolfram Language
Source Control: Git, Perforce
Other: Jira, Oracle, Sugar, Trello
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Pronouns: He/Him
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Hey! I am the guy whose name is featured at the top of the page. I am 24 years old with a love for video game design. My journey began like many in my situation with Legend of Zelda: Ocarina of Time. Since then my love for video games has only grown.
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After working for two years in the technological sales space I decided to pursue my passion for video games by attending Full Sail University. I obtained my Bachelor's Degree on March /23.
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I strive to create interactive and immersive levels that push the boundaries of player learning and level composition. I handle deep and meaningful documentation that is supported by my communication skills and problem-solving.
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Outside of work and school, you can find me playing currently God of war: Ragnarok, Hogwarts Legacy, or Valorant. I also have a passion fo photography and capturing moments to last a lifetime.
Recommendations
All of these recommendations can be found on my LinkedIn profile
"Kyle is one of the most talented designers I have met in the last couple of years. When I first met Kyle, I knew he had the talent and intelligence to go far into the game industry. He is always pushing his levels to be the best and is not afraid to receive feedback. When he joined us on Rubyshark, his speed and knowledge of level design blew me away, and his personality made it so easy to work with him. Even when I told him his level was good, he always wanted to discuss how to make it great. I highly recommend Kyle to any development team. If I ever get a chance to recommend them to a studio I work at, I would recommend him in a heartbeat."
Nathan Kellman - Lost Boys Interactive
"Kyle has been a massive help on our team here at Avalon. As Kyle’s technical mentor, I’ve seen tremendous growth in the few short months we’ve worked together. Kyle has picked up a great deal of Unreal technical knowledge in a very short time and continues his growth daily.
Always willing to take on any challenge asked of him, Kyle is also pleasantly proactive about asking for help to avoid pitfalls and roadblocks. Kyle has always over delivered on every task he’s been involved in.
Kyle’s positive attitude and personable manner makes him a pleasure to work with. Any design team would get a major boost by adding Kyle to their roster."
Ryan Barker - AVALON
"Kyle was absolutely fantastic to work with at Avalon, and his implementation of UX/UI Design & Art assets and functionality was fast, on-point, and very thoughtful. He worked with great improvisation and adaptability to solve roadblocks collaboratively with myself and Engineering to not only finish tasks but finish them in the best technical way possible. Kyle is a self-starter and manages his tasks very well, complete with notes, video clip demonstrations, and agile tracking. Our one-on-one huddles were very fun and easily got deep into design philosophy approach. His insights and instincts were spot-on. It was a pure joy working with Kyle, I would jump at the chance to work with him again, and I unreservedly recommend him to any team."
Xander Davis - AVALON