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Full Level Walkthrough

Battery Puzzle Video 

Modular Trigger 

This is a tool that I carry from project to project. The trigger tool has an exposed enum list that allows designers to quickly edit what type of event they would like to call. 

Included Trigger Types: Audio, BPI Event call, Title Text, Dlg( Player/NPC), Lighting, 

Modular Light Scripts 

Using a primary parent light with editable child actors allows designers to create multiple tangible light types. These lights listen for calls from the Event system and will trigger the selected event from the exposed Enum. 

Events: Flicker, Turn On, Turn off, Change color 

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Modular Lift Script 

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A powerful tool in a level designer's arsenal is the ability to animate an object in a linear line. Creating this script to listen to events, takes in any static mesh, and shows the end location, making it easy to adjust the end position. 

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Almost everything in this level that moves uses this same script. 

Universal Bomb 

A bomb system that has an easy mesh swap with a bomb vfx and countdown sfx. It responds to any of the bomb pickups in the level.

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The central bomb to the level is used as an exit gate in the level's central puzzle. 

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Battery/Current system 

Two actors who respond to each other. 

 

A battery that holds a charge. Attaching the actor to the power stations triggers events based on 'Power On' & 'Power Off'.

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Any actor with the ElecticTrigger Interface implemented can be tied to this system. This allows for a simple and easy setup for new actors that want to listen to the electric current direction. 

LO.S Trigger 

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Built into the interaction system was the ability to trigger dlg based on a trace response from the player's camera. 

This tool came in handy when setting up specific responses from the player at environmental storytelling beats throughout the level. 

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