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Sunken Heart served as a perfect testing bed for me to push myself to explore the quality of the level of experiences I can create. I have never created a level that was heavily bound by narrative and it has halted me from creating solid campaign experiences.
My major focus in this project was efficiency and working with the constraints. Creating tools like the Universal Trigger System, and creating the modular level events to utilize throughout the process was crucial to tackling this goal. I really wanted the level to be created with the constraint of narrative in mind. Creating scripted-level events like the memories and the dialogue triggers allowed me to showcase primary and secondary parts of the narrative.
I have really learned a lot during this project. I was able to create a quality narrative-driven experience and structure a level around those constraints. Thank you for reading.