Mantra
This is the landing page for all of the spaces I worked on throughout the project. Since I came into the project towards the end my role was a closing-level designer. I was to provide final passes on critical blockouts to prepare for the art process.
Role: Level Designer
Engine: Unreal Engine 4
About the Project
Mantra is a fast-paced - movement-oriented First-person Shooter inspired by games like Titanfall 2 & Doom.
Set in the near future, a growing force of robots controlled by a corrupt AI is hell-bent on destroying humanity.
As the programmer behind the original AI language, you feel responsible for the nearing apocalypse and have made it your personal goal to set back the deadline for the extinction of mankind.
Armed with a USB containing the kill switch virus, custom-made suit that'll provide enhanced movement, and a handful of trusty weapons, will you save us?